![]() The rest of me, however, wants to put the blame squarely on this series for leading me up the garden path in the first place. Part of me wants to blame my own preconceptions with this series, to tell myself that I’m just mad because it didn’t go in the direction I wanted it to. I bring all this up because the tone of this series is so badly mangled I really have no idea what this show was trying to do. ![]() If you’re telling a horror story you want to bring in a sense of something spooky and eerie, for a comedy you’d probably want to be light-hearted and energetic, if it’s an adventure try being bombastic, you get the idea. ![]() The tone helps to set your audience’s expectations and lays the foundation both for your world and whatever it is your story is trying to say. This is purely speaking from my own experiences of consuming other people’s stories and creating my own, but if you get the tone wrong for your story you’ll only pay for it later. Setting the tone is an important aspect of story-telling that I sometimes feel gets overlooked. In a world where even killing a single goblin proves to be a significant challenge, can Yusuke protect his comrades and make sure they all make it home? More to the point can Yusuke look past his cold outlook and learn the true meaning behind a human life? Judging by the title it might take a while. One day he finds himself pulled into a game-like alternate world by people from the future, now he must take part in a series of challenges designed to prevent a terrible fate. Yusuke Yotsuya is an aloof 14-year-old who hates the city and tends to approach everything from a cold, logical point of view.
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